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Ghost Gobble Arcade Game

"""Functions for implementing the rules of the classic arcade game Pac-Man."""

def eat_ghost(power_pellet_active: bool, touching_ghost: bool):
    """Verify that Pac-Man can eat a ghost if he is empowered by a power pellet.

    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost: bool - is the player touching a ghost?
    :return: bool - can the ghost be eaten?
    """
    return power_pellet_active and touching_ghost

def score(touching_power_pellet, touching_dot):
    """Verify that Pac-Man has scored when a power pellet or dot has been eaten.

    :param touching_power_pellet: bool - is the player touching a power pellet?
    :param touching_dot: bool - is the player touching a dot?
    :return: bool - has the player scored or not?
    """
    return touching_dot or touching_power_pellet

def lose(power_pellet_active, touching_ghost):
    """Trigger the game loop to end (GAME OVER) when Pac-Man touches a ghost without his power pellet.

    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost: bool - is the player touching a ghost?
    :return: bool - has the player lost the game?
    """
    return touching_ghost and not power_pellet_active

def win(has_eaten_all_dots, power_pellet_active, touching_ghost):
    """Trigger the victory event when all dots have been eaten.

    :param has_eaten_all_dots: bool - has the player "eaten" all the dots?
    :param power_pellet_active: bool - does the player have an active power pellet?
    :param touching_ghost: bool - is the player touching a ghost?
    :return: bool - has the player won the game?
    """
    return has_eaten_all_dots and not lose(power_pellet_active,touching_ghost)